← All work

Des Moines Children's Museum

Interactive exhibits

Contract engineering and design partner · Sagaciasoft LLC

What it is

The museum needed exhibits that actually work:

Kids break things. Exhibits run all day for years with no engineer on site. If something is confusing, a six year old walks away in ten seconds.

Why early proofs mattered

Cutting PVC, ordering sensors, fabricating enclosures, and painting millwork costs real money and is hard to undo. The museum needed to know an exhibit would be fun and would work before committing materials.

A drawing cannot tell you whether a pipe puzzle is enjoyable, whether a wall layout is solvable, or how busy the lighting gets with several kids on it.

What we proved early

Pipe Puzzle Designer. A browser model of the construction house wall: try it. The museum can open it, try layouts, invent routes, watch spills, and see whether a configuration works. No install. No account. Design talks moved from opinions about a drawing to reactions to something just played. Cost of being wrong: a browser refresh.

Fire House hit detection. Miss-left, hit, and miss-right on the museum's water turret prototype, so the interaction could be tested for real. Function first. Appearance stays with the museum.

Phone stations ready for experience check before finish work. Confirm how the phones feel before irreversible paint and millwork.

What I owned

I covered single-board computers, multi-station audio, sensors, enclosure and harness work for public installs, interactive design for non-readers, and the client-facing writing that keeps a build moving.

What the museum keeps

The design tool for future layouts. Build guides, enclosure and harness specs, and the setup and troubleshooting runbooks so staff can provision, test, and repair stations. Fabrication, paint, and finish stay in-house.

If you are circling a build like this, email me.

Play the Pipe Puzzle Designer ↗